PROJECTS

Echelon is a forthcoming virtual tabletop (VTT) platform for digitally augmented and digitally native tabletop role-playing games. It is To Whit Venture’s first major endeavor, and we estimate the site’s first title, Anno Amagium: The RPG, will enter public beta late in 2025. Follow our development blog for development updates and more information!

Anno Amagium

Head to the main Anno Amagium site to read the serial!

An ongoing fantasy universe which has been in development for over 5 years. The setting serves as the basis for the web-serial of the same name, and Anno Amagium: The RPG. The serial is far from over, but currently on an indefinite hiatus while we work on digitizing and adapting the world for play on the Echelon VTT.

The setting is a modern-day, alternative version of Earth where all living creatures possess the inborn capacity to perform magic. Humanity’s potentially destructive powers are governed by a global order known as the Amagium, which enforces a strict system of magic licensure that dictates what sort of spells and magical technology can be used by the general public.

The narrative is firmly situated in the contemporary/urban fantasy genre with alternate history flourishes. I am looking to simultaneously embrace the genre’s pulpy tropes, while bringing in a broader array of influences including The Wire, The Witcher, and contemporary seinen anime.

ConQuesting is a free, real life questing experience in the form of a cosplay photo-scavenger hunt. It is held at DragonCon annually, which occurs in Atlanta over Labor Day Weekend. My wife and I started the tradition in 2016, and it has evolved by leaps and bounds. As of 2024, ConQuesting exists under the banner of Echelon’s live events.

I went to Georgia Tech to study video games and video game criticism, with a particular emphasis on the ways games tell stories and create meaning for players. My faculty advisers were Ian Bogost, Celia Pearce, and Janet Murray. Elizabeth Losh was an external faculty reviewer. Two years of independent research and writing culminated in my masters thesis: The Interpretive Spiral: An Analytical Rubric for Videogame Interpretation, which presents a methodology for ‘close-reading’ single-player video games.